Compendium · monsters

What is chasing you

The affixes a pack can roll — and which of them change how the fight is played.

Generated from the live game data · build v0.1.167 · 2026-08-25 · in development — numbers change often

10% magic · 3% rare

How a pack rolls

Every pack rolls its own rarity when it spawns. A magic pack gives every member the same single self affix — the whole group is that one thing. A rare pack instead promotes one monster to a named carrier with two or three affixes (at most one of them an aura) and leaves the rest as plain minions with a little extra health. Unique monsters are the hand-placed minibosses; they are not rolled.

An aura radiates from its carrier to every monster around it, the carrier included, and dies with the carrier. Two of the same aura do not stack — the strongest wins. So the dangerous pack is not the big one, it is the one with a carrier still alive in the middle of it.

Behaviour affixes are called out separately below. Everything else changes how long a monster takes to kill; a behaviour affix changes where you have to stand.

41 affixes

Self affixes

Carried by the monster itself. A magic pack shares one of these; a rare carrier can hold two or three.

Monster self affixes
AffixRare-name epithetTypeWhat it does
Berserkthe RabidStatsDamage x1.6
Attack speed x1.2
Damage taken x1.35
Bloodgorgedthe GluttonousStatsHealth x1.4
Heals for 2.5% of damage dealt
Brutishthe CruelStatsDamage x1.5
Bulwarkthe DeathlessStatsHealth x2.5
Chargedthe Storm-TouchedStatsDamage x1.15
Attacks deal Lightning damage (and apply its ailment)
Dreadfulthe TerribleStatsHealth x1.6
Damage x1.3
Enduringthe EverlastingStatsHealth x1.8
Heals for 1% of damage dealt
Feralthe UntamedStatsHealth x0.85
Damage x1.25
Move speed x1.25
Fierythe BurningStatsDamage x1.15
Attacks deal Fire damage (and apply its ailment)
Fire-Wardedthe EmberproofStatsFire resistance 60%
Fleetfootthe FleetingStatsHealth x0.7
Move speed x1.6
Frenziedthe SwiftStatsMove speed x1.4
Attack speed x1.25
Frost-Wardedthe FrostproofStatsCold resistance 60%
Frostboundthe FrozenStatsDamage x1.1
Attacks deal Cold damage (and apply its ailment)
Gravetouchedthe UndyingStatsHeals its pack when it dies
Juggernautthe UnstoppableStatsMove speed x0.9
Damage taken x0.55 (tankier)
Cannot be flinched
Magmaticthe MoltenStatsDamage x1.2
Damage taken x0.8 (tankier)
Attacks deal Fire damage (and apply its ailment)
Manicthe FranticStatsAttack speed x1.6
Prismaticthe ManywardedStatsFire resistance 35%
Cold resistance 35%
Lightning resistance 35%
Poison resistance 35%
Relentlessthe TirelessStatsMove speed x1.3
Cannot be flinched
Retributivethe VengefulStatsDamage taken x0.85 (tankier)
Reflects 9 damage to attackers
Rot-Wardedthe UntaintedStatsPoison resistance 60%
Savagethe FerociousStatsDamage x1.35
Attack speed x1.3
Shriekingthe UnflinchingStatsCannot be flinched
Spellbreakerthe NullstoneStatsFire resistance 50%
Lightning resistance 50%
Stonehidethe UnbrokenStatsDamage taken x0.5 (tankier)
Storm-Wardedthe StormproofStatsLightning resistance 60%
Tempestthe ThunderingStatsAttack speed x1.3
Attacks deal Lightning damage (and apply its ailment)
Thornedthe BarbedStatsReflects 4 damage to attackers
Titanicthe ColossalStatsHealth x3.5
Move speed x0.8
Vampiricthe ThirstingStatsHeals for 1% of damage dealt
Venomousthe PestilentStatsDamage x1.1
Attacks deal Poison damage (and apply its ailment)
Blinkingthe SuddenBehaviourTeleports to close distance every 5s
Chargingthe OnrushingBehaviour
Corneredthe DesperateBehaviourBelow 35% health: permanently x1.5 damage, x1.4 speed
Gravecallingthe LegionBehaviourRaises 2 minions every 8s (up to 6)
Hexingthe AccursedBehaviour
Mendingthe RekindledBehaviour
Vindictivethe SpitefulBehaviourOn death, enrages surviving pack-mates (x1.3 damage, x1.2 speed)
Volatilethe BloatedBehaviourOn death, leaves an escapable poison pool (18 damage/s)
Volleyingthe StormBehaviourFires 3 shots in a 16° fan

9 auras

Auras

Rare and unique carriers only. Shown in-game by a coloured ring on the ground — that ring is the radius, and killing the carrier switches it off.

Monster auras
AuraRare-name epithetRadiusWhat it does
Bristlingthe Bristled8 mReflects 3 damage to attackers
Fortitudethe Bastion8 mDamage taken x0.75 (tankier)
Reflects 2 damage to attackers
Frenzythe Maddening8 mAttack speed x1.35
Mightthe Warlord8 mDamage x1.35
Onslaughtthe Vanguard8 mDamage x1.2
Move speed x1.25
Savagerythe Butcher8 mDamage x1.25
Attack speed x1.2
Stoneskinthe Immovable8 mDamage taken x0.65 (tankier)
Swiftnessthe Herald8 mMove speed x1.3
Attack speed x1.2
Wardingthe Warded8 mDamage taken x0.7 (tankier)