A Templar with a round shield and a lantern stands in a moonlit churchyard before a cathedral door glowing red.

Dreadmark

PENITENT. UNBOWED. MARKED.

A top-down action RPG set in a parish that raised its own dead. Fight from the pilgrims' fire to the cathedral where the dead answer to the Mark.

Free demo in Steam Next Fest, October 19 to 26

About the game

Dreadmark is an action RPG in the old tradition. You fight in real time, pick up what the dead drop, and keep rebuilding your character until it can survive the next fight. It is hard on purpose. On hardcore a death is permanent, and the ladder remembers it.

Single player · Windows PC · Early Access on Steam in Q2 2027

The parish that opened its graves

The game opens with a chronicler's tale, told over six paintings. This is how it starts.

Farmhouses under a heavy sky, smoke rising from distant fields.
The parish had one gravedigger, and thirty years of quiet work behind him. Then the fever came to the farms.
A churchyard in green fog, headstones leaning.
The High Priest came to him with an older rite. Open the graves, he said, and the dead will stand against the plague.
A column of refugees walking a muddy road toward a fire.
The dead stood. They drove out the fever, and then they drove out the living.
A lone figure with a lantern walking a misty graveyard path toward a black cathedral under a full moon.
Above the churchyard the High Priest took his throne. Each night the gravedigger walks the rows, lantern in hand.
Hooded pilgrims gathered by a fire outside a tent.
Far down the road, the pilgrims keep a fire, and a candle for every name the Mark has taken.
An armoured knight with sword and shield walks through embers toward the cathedral.
You came in through the ash with the sign already on your back. Every road ends at his cemetery.

Trailer

The trailer plays from YouTube when you press play.

The Templar and the Witch

Two classes to start, each with three skill trees of its own. More join after launch.

The Templar, sword in hand and shield raised, walking through embers.

Templar

Sword and shield, up close

He wins fights by standing in them. Landing hits and blocking them builds Wrath, which cools once the fighting stops. Near the top it runs white-hot and his heaviest blows land harder. He spends it on cleaves, smites and thrown censers, and his consecrated ground heals him while he holds it.

Resource
Wrath
Skill trees
Warfare, Sanctity, Retribution
The Witch, hooded and cloaked, walking a misty road with green witch-fire at the head of her staff.

Witch

Curses and rot, at a distance

She keeps her distance and lets disease do the work. Poison and rot spread from body to body, the damage feeds her Malice, and she spends it to burst everything she has infected at once.

Resource
Malice
Skill trees
Maledictions, Pestilence, Ruination

What you are in for

The Pallbearer's red slam marker fills around the Templar on the graveyard road.

Fights you can read

Heavy hitters and bosses wind up before they strike, and the ground shows where the blow will land. Rangers show their aim as a line that follows you until they let go. Step out of it, roll through it, or take it on the shield and punish the recovery. One bad read against the big ones can end a hardcore run.

Item names in rarity colours scattered across the Cathedral floor after a fight.

Loot worth stopping for

Items roll their affixes from where they dropped, so the deeper you go the better they get. Orbs reroll and upgrade what you find. The Dread Sigil can push an item past anything it could roll on its own, or ruin it, and each item only takes the mark once.

The iron skill window open on Slash, its rune Reliquary Edge in use, with bars showing what the rune changes.

Runes that change the skill

Every skill takes a rune, and the good ones change what the skill does. A censer whose weaker burst leaves everything it hits burning. A blight that jumps to the next body when its host dies. Swap them whenever you like.

Skeletons crowd the Templar inside a heavy's red strike marker, above the iron hotbar with its glass globes and his Wrath glowing white-hot.

An interface forged in iron

Every window is cut from the same dark iron, from the hotbar to the talent trees. Life and your class resource sit in glass globes, and the liquid inside them moves. When the Templar's Wrath runs white-hot, his globe glows with it. The hotbar can sit along the bottom of the screen or hang under your character's feet.

On a Dread Map's road, the Templar raises his sword as skeletons close in from both sides.

A new road with every map

Beat the Dark Lord and he leaves a Dread Map behind. Open it at the stone frame in camp, and the game builds a stretch of parish road for that map out of pieces we made. It picks which pieces to use and where each one goes, so every map you open is a road you have not walked. Die in it and walk back in, and the same road is waiting.

The ladder board open in the graveyard, a fallen player's ghost standing beside it.

Alone on the road, together on the ladder

You play alone, inside a world that is shared. Live ladders rank Self-Found and Account-Found characters on boards of their own, the Reckoning times a new Self-Found character's run to the Dark Lord, and fallen hardcore characters stay on the board as ghosts you can inspect, gear and all.

STEAM NEXT FEST · OCTOBER 19 TO 26

Play the free demo

Both classes, the whole road from the pilgrims' camp to the Cathedral, and the Dark Lord waiting at the end of it. After him come the Dread Maps, each one a fresh road laid out by the game. Wishlist the game and Steam will tell you the moment the demo opens.

Screenshots

Roadmap

Each step goes one level deeper. The dates are targets, and the devlog says so when one moves.

Built

Playable end to end
  • Two classes, six skill trees, full loot and crafting, five minibosses, the Dark Lord, Dread Maps on generated roads, the online ladder, an interface in forged iron

Q4 2026

We are here
  • October 19 to 26. Free demo in Steam Next Fest

Q2 2027

The gates open
  • Early Access on Steam
  • The full endgame, a longer campaign, procedural dungeons and Season 1

After launch

Deeper down
  • New classes, one at a time
  • A deeper endgame, with mechanics that only exist down there, and seasonal ladders with fresh boards
  • Version 1.0 and the full three-act campaign, level 1 to 30, with endgame runs to level 50
  • Player trading, being explored

Between the milestones, you suggest things on Discord, and the popular ideas usually ship within days.

Go deeper

Discord

Bug reports and suggestions go straight to the people making the game. The ideas that get votes usually ship within days.

Join the Discord

The wiki

Generated from the game's own data, so every affix, base, orb and unique is listed with the numbers the game actually uses.

Open the wiki

The ladder

The Eternals rank the highest levels, Self-Found and Account-Found apart. The Reckoning times a fresh Self-Found character's run to the Dark Lord. Both update live.

See the ladder