Compendium · currencies & corruption

Orbs, and the mark itself

What every currency does, how often it drops, and the exact odds of Dreadmarking an item.

Generated from the game's own data · build v0.2.5 · 2026-10-07 · numbers change often while the game is in development

8 orbs

Crafting currencies

Currencies drop from kills (35% of successful drop rolls) and are spent directly on items. Every orb follows the item's ilvl caps, so crafting can never push an item past what its level allows. Corrupted items refuse all of them.

Drop share is out of all currency drops, and the Dread Sigil (below) takes the remaining 2%
OrbEffectDrop shareWorks on flasks
TitheConsecrates a Normal item into a Magic one with one or two random modifiers. The first offering on any bare base.28%no
LyeDissolves every modifier and returns an item to bare Normal.18%yes
Votive AshRerolls the modifiers of a Magic item, scattering the old to draw anew. Burn it again to hunt the blessing you need.16%yes
Reliquary BeadAdds one random modifier to a Magic item that carries only a single blessing (it needs room for a second).12%yes
Gilded ChrismAnoints a Normal item straight to Rare with four to six random modifiers at once.9%no
Saint's SealRaises a Magic item to Rare, keeping its modifiers and adding one more.8%no
Bone DiceRerolls every modifier on a Rare item, rolling four to six anew. The gambler's bones.6%no
Martyr's TearAdds one random modifier to a Rare item that still has room to bear more. Rarest of offerings.1%no

The corruption gamble

The Dread Sigil

Brands an item with the Dreadmark: 75% to sear in a corrupted modifier beyond its limits, 25% to ruin it into a random Rare. One mark per item, forever. It rolls alongside the orbs, at 2% of all currency drops.

  • 75% of the time the item gains one corrupted mod from its slot's pool below: 48% low band / 32% mid / 20% high. Corrupted mods live outside the normal affix budget, and their values sit above what normal tiers can roll.
  • 25% of the time it is ruined instead, rerolled into a random Rare of the same base.
  • Either way the item is Dreadmarked forever. It refuses every crafting orb and a second sigil, so each item takes only one mark.
Corrupted mod pools by slot
SlotLow (48%)Mid (32%)High (20%)
Main Hand+40 to 60% Weapon Damage
+15 to 25% Attack Speed
+12 to 22 Fire Damage
+60 to 90% Weapon Damage
+5 to 8 Vigor per Hit
+15 to 25% Reach
+1 to All Skills
+90 to 130% Weapon Damage
+30 to 40% Attack Speed
Off-hand+40 to 70% Armor
+20 to 30% Fire Resist
Reflects 25 to 40 Damage to Attackers
+25 to 35% Hit Recovery
+12 to 18% to All Resists
+60 to 90 to Life
Ranged+40 to 60% Weapon Damage
+15 to 25% Attack Speed
+10 to 18 Cold Damage
+60 to 90% Weapon Damage
+4 to 7 Vigor per Hit
+1 to All Skills
+90 to 130% Weapon Damage
+30 to 40% Attack Speed
Body+60 to 90% Armor
+40 to 60 to Life
+10 to 15% to All Resists
+25 to 35% Hit Recovery
+80 to 120 to Life
+1 to All Skills
Helm+40 to 70% Armor
+10 to 15 to Energy
-12 to 18% Cooldowns
+20 to 30% Healing Received
+12 to 18% to All Resists
+1 to All Skills
Gloves+10 to 15% Attack Speed
+8 to 12 to Strength
+20 to 25% Attack Speed
+3 to 5 Vigor per Hit
+30 to 40% Attack Speed
+30 to 50% Weapon Damage
Boots+10 to 15% Movement Speed
+20 to 30% Poison Resist
+20 to 30% Hit Recovery
-20 to 30% Dodge Recovery
+20 to 25% Movement Speed
+8 to 12% to All Resists
Amulet+10 to 15 to Strength
+10 to 15 to Agility
+10 to 15 to Vitality
+10 to 15 to Energy
+8 to 12% to All Resists
-10 to 15% Cooldowns
+1 to 2 to All Skills
Ring+3 to 5 Life per Second
+20 to 30% Fire Resist
+8 to 12 Health per Kill
+25 to 40 to Maximum Vigor
-15 to 20% Cooldowns
+10 to 14% to All Resists
BeltReflects 20 to 30 Damage to Attackers
+8 to 12 to Vitality
+40 to 60 to Life
+4 to 6 Vigor per Second
-30 to 40% Dodge Recovery
+60 to 90 to Life
Bracers+8 to 12% Attack Speed
+20 to 30% Hit Recovery
+30 to 50 Armor
+20 to 30% Lightning Resist
+20 to 28% Attack Speed
+10 to 14% to All Resists
Shoulders+30 to 50% Armor
+8 to 12 to Strength
+50 to 80% Armor
Reflects 25 to 40 Damage to Attackers
+12 to 18% to All Resists
+60 to 90 to Life
Cloak+20 to 30% Cold Resist
-20 to 30% Dodge Recovery
+12 to 18% Movement Speed
+8 to 12% to All Resists
-30 to 40% Dodge Recovery
+12 to 18% to All Resists
Legs+30 to 50 Armor
+8 to 12 to Vitality
+12 to 18% Movement Speed
+40 to 60 to Life
+20 to 25% Movement Speed
+50 to 80% Armor

The one +2

The amulet's high pool is the only source of +2 to All Skills in the game.