Compendium · currencies & corruption
Orbs, and the mark itself
What every currency does, how often it drops, and the exact odds of Dreadmarking an item.
8 orbs
Crafting currencies
Currencies drop from kills (35% of successful drop rolls) and are spent directly on items. Every orb follows the item's ilvl caps, so crafting can never push an item past what its level allows. Corrupted items refuse all of them.
| Orb | Effect | Drop share | Works on flasks |
|---|---|---|---|
| Tithe | Consecrates a Normal item into a Magic one with one or two random modifiers. The first offering on any bare base. | 28% | no |
| Lye | Dissolves every modifier and returns an item to bare Normal. | 18% | yes |
| Votive Ash | Rerolls the modifiers of a Magic item, scattering the old to draw anew. Burn it again to hunt the blessing you need. | 16% | yes |
| Reliquary Bead | Adds one random modifier to a Magic item that carries only a single blessing (it needs room for a second). | 12% | yes |
| Gilded Chrism | Anoints a Normal item straight to Rare with four to six random modifiers at once. | 9% | no |
| Saint's Seal | Raises a Magic item to Rare, keeping its modifiers and adding one more. | 8% | no |
| Bone Dice | Rerolls every modifier on a Rare item, rolling four to six anew. The gambler's bones. | 6% | no |
| Martyr's Tear | Adds one random modifier to a Rare item that still has room to bear more. Rarest of offerings. | 1% | no |
The corruption gamble
The Dread Sigil
Brands an item with the Dreadmark: 75% to sear in a corrupted modifier beyond its limits, 25% to ruin it into a random Rare. One mark per item, forever. It rolls alongside the orbs, at 2% of all currency drops.
- 75% of the time the item gains one corrupted mod from its slot's pool below: 48% low band / 32% mid / 20% high. Corrupted mods live outside the normal affix budget, and their values sit above what normal tiers can roll.
- 25% of the time it is ruined instead, rerolled into a random Rare of the same base.
- Either way the item is Dreadmarked forever. It refuses every crafting orb and a second sigil, so each item takes only one mark.
| Slot | Low (48%) | Mid (32%) | High (20%) |
|---|---|---|---|
| Main Hand | +40 to 60% Weapon Damage +15 to 25% Attack Speed +12 to 22 Fire Damage | +60 to 90% Weapon Damage +5 to 8 Vigor per Hit +15 to 25% Reach | +1 to All Skills +90 to 130% Weapon Damage +30 to 40% Attack Speed |
| Off-hand | +40 to 70% Armor +20 to 30% Fire Resist | Reflects 25 to 40 Damage to Attackers +25 to 35% Hit Recovery | +12 to 18% to All Resists +60 to 90 to Life |
| Ranged | +40 to 60% Weapon Damage +15 to 25% Attack Speed +10 to 18 Cold Damage | +60 to 90% Weapon Damage +4 to 7 Vigor per Hit | +1 to All Skills +90 to 130% Weapon Damage +30 to 40% Attack Speed |
| Body | +60 to 90% Armor +40 to 60 to Life | +10 to 15% to All Resists +25 to 35% Hit Recovery | +80 to 120 to Life +1 to All Skills |
| Helm | +40 to 70% Armor +10 to 15 to Energy | -12 to 18% Cooldowns +20 to 30% Healing Received | +12 to 18% to All Resists +1 to All Skills |
| Gloves | +10 to 15% Attack Speed +8 to 12 to Strength | +20 to 25% Attack Speed +3 to 5 Vigor per Hit | +30 to 40% Attack Speed +30 to 50% Weapon Damage |
| Boots | +10 to 15% Movement Speed +20 to 30% Poison Resist | +20 to 30% Hit Recovery -20 to 30% Dodge Recovery | +20 to 25% Movement Speed +8 to 12% to All Resists |
| Amulet | +10 to 15 to Strength +10 to 15 to Agility +10 to 15 to Vitality +10 to 15 to Energy | +8 to 12% to All Resists -10 to 15% Cooldowns | +1 to 2 to All Skills |
| Ring | +3 to 5 Life per Second +20 to 30% Fire Resist | +8 to 12 Health per Kill +25 to 40 to Maximum Vigor | -15 to 20% Cooldowns +10 to 14% to All Resists |
| Belt | Reflects 20 to 30 Damage to Attackers +8 to 12 to Vitality | +40 to 60 to Life +4 to 6 Vigor per Second | -30 to 40% Dodge Recovery +60 to 90 to Life |
| Bracers | +8 to 12% Attack Speed +20 to 30% Hit Recovery | +30 to 50 Armor +20 to 30% Lightning Resist | +20 to 28% Attack Speed +10 to 14% to All Resists |
| Shoulders | +30 to 50% Armor +8 to 12 to Strength | +50 to 80% Armor Reflects 25 to 40 Damage to Attackers | +12 to 18% to All Resists +60 to 90 to Life |
| Cloak | +20 to 30% Cold Resist -20 to 30% Dodge Recovery | +12 to 18% Movement Speed +8 to 12% to All Resists | -30 to 40% Dodge Recovery +12 to 18% to All Resists |
| Legs | +30 to 50 Armor +8 to 12 to Vitality | +12 to 18% Movement Speed +40 to 60 to Life | +20 to 25% Movement Speed +50 to 80% Armor |
The one +2
The amulet's high pool is the only source of +2 to All Skills in the game.
