Devlog · 042

Open for Wishlists

Dreadmark's Steam capsule art — a lone armored knight faces a towering gothic cathedral under a blood-red moon, skeletal undead closing in
The image now sitting on our actual Steam store page.

Dreadmark has a real address now — live on Steam, listed as Coming Soon, wishlistable this minute.

This started as a Three.js prototype torn down and rebuilt from scratch on July 10th. Since then it's grown two playable classes, a skill and rune system with real teeth, a seasonal ladder players can trust, and a Dark Lord worth being afraid of — and now, a storefront to put it all behind.

The page is honest about what it is: Early Access, priced to match, and screenshots pulled straight from the build — no staged cinematics, nothing on it promises more than what's actually true right now. See it for yourself, and wishlist while you're there.

There's a date attached to this too. Dreadmark is running in Steam Next Fest this October (19th–26th) — a week where anyone can download and play a demo slice, no purchase required. That's the next real milestone on our end: getting a playable cut of the game, ladder and all, ready for strangers to pick up cold.

Wishlisting costs nothing and tells us — and Steam's own algorithm — that this is worth watching. If you've been reading along since the prototype days, this is the moment that following turns into something Steam can count.

← All entries