Devlog · 023

Every Key, Your Own

Up to now, Dreadmark's pause screen was a plain, functional thing — it stopped the world and let you nudge a few sliders. This round it becomes a proper menu: a gothic-framed panel with the spire and moon behind it, sorted into three tabs — Gameplay, Audio, and Controls — over a footer that always offers the way out.

The headline is the Controls tab. Every action in the game is now yours to rebind. Move, dodge, sprint, all five skill slots, weapon swap, both flasks, every panel toggle, the town portal — each sits on its own row, showing the key or mouse button it answers to. Click it, and the game listens: press whatever you'd rather use, and it's done. Where an action carries a second binding — the arrow keys shadowing WASD, "B" standing in for "I" on the pack — you can set that too, and a gamepad column shows what the controller does alongside. Changed your mind? Every row has a reset, and one button restores the whole scheme.

The Controls tab of the pause menu, showing the full rebindable key-binding list
Every action, its own row — click one and the game listens.

The game also watches your back. Bind a key that's already doing another job and it stops to tell you exactly which action you'd be stealing it from, then lets you decide: take it, or leave things as they were. No silent double-binds, no inputs that quietly stop working. And whatever you choose, the game remembers — your layout is saved and waiting the next time you play.

The rest of the menu grew up to match. Audio splits into a master level plus separate trims for music, ambience, voice, and combat, each on its own slider. The comfort toggles — camera shake, the low-health screen warning, the dodge-charge pips — now gather in one place, joined by a switch for the on-screen frame-rate readout, so you can hide the numbers once you've stopped watching them.

It's the kind of work that never makes a highlight reel, but it's the quiet line between a demo and a game you can settle into. Dreadmark now bends to fit your hands, instead of asking your hands to fit it.

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